Reflection questions
How can I make reflections of objects that aren't actually modeled? For example make a reflection of a window or other objects? Do I need to use HDRI for that? Are HDRI visible in reflections?
Also, how can I make a bright shiny specular or reflection such as from the sun? Thanks in advance, Benny |
yes hdri
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You can use any image for reflections, not just HDR's.
As for the sunlight question, I would think thats more down to material properties. |
Thanks
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Benny |
Well if you think of a material like say plain wood, it doesnt have much spec so using a blin you would alter the settings to suit, if its say galss, again using a blin you would alther the spec roll off etc etc to suit the material.
Theres a great texturing articl by leigh van der byl, heres the link http://www.leighvanderbyl.com/tutorials.html have a look in the articles section, should give a better description of the material properties and how they realye to real worls materials. |
So if I take it right, you want to see the reflections of other objects without modeling them? It can idd be done via HDRI or a plain with a texture. Or postediting. But I don't think it can be done in any other way than this.
Good luck! |
hehe, I already read that.
Problem with regular specular is that you don't get the drastic effect you get when you look at (for example) a car in the afternoon... Benny |
fresnel effect
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Thanks, I was wondering how to do that :bow:
But it's not what I was looking for. Here's an example of what I mean: http://img517.imageshack.us/img517/1374/tempfk5.jpg Can I do that with material properties? I know I can get similar effect with light glow but that won't be consistent... Thanks in advance, Benny |
You should be able to.
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I did some more testing... apparently Mental Ray doesn't work with glow at all...
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I found something to read in my free time :) http://en.wikipedia.org/wiki/Lens_flare? Benny |
I stumbled across something which I think may help:
http://www.thegnomonworkshop.com/news/?p=130 Benny |
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