Smooth splits certain area's
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Hi, I am doing the apache tutorial but it seems, the smooth splits the object with the thingy on the side, also the edge of where the window must come is a bit funky....
Does anybody know why the smooth splits the thing ? :confused: |
go to display/ heads up display/ poly count. where the mesh seems to split there was probably multiple points, just select the points and if theres 2 or more points ontop of eachother just goto edit polys/ merge verticles. when i have this problem i just select every vert and just merge verticles and set a limit of 0.0001
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:D ah that was the problem thanks :)
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