Texturing a plane: How to maintain image ratio?
(sorry i posted this by mistake in the modelling section before - apologies for the double posting...)
Hi everyone, anyone know how to maintain a texture's (2d file image) ratio? 1. With a poly plane, Texture>Planar Mapping>Keep Image Ratio - just doesn’t do it. It keeps assuming the aspect ratio of my poly plane (and filling up the entire plane). 2. With a Nurbs plane, How do you fit the texture map onto the plane with correct Length-width ratio? (My map is very big). I tried mapping the Coverage attribute of the 2dTexturePlacement node to the file image. I can then see the proportion (ratio) and size of the map but how do you scale it down? The image is so big I can’t even grab the ends to scale! I just need it to fit on the plane with the correct ratio). Is the only way to do it to reduce the size of the texture? - in which case you lose resolution... any help appreciated! thanks Lori |
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