blend issue (bug?)
hi there,
I was wondering if anyone else here has ever struggled with blending one shape into another (such as prepping for facial exp) and you find one piece of mesh on the base shape decides to go nuts.. like it shoots off into a random direction. I've checked the blend and messed around with the points and try to make sure nothing is overlapping to reduce any craziness.. doesn't seem to effect the rogue piece of mesh |
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