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-   -   maintaing curvature on an object when cutting hole (https://simplymaya.com/forum/showthread.php?t=30105)

gubar 09-06-2008 01:55 PM

maintaing curvature on an object when cutting hole
 
Hi,

modeling a snes controller. All is well apart from one problem.

I'm trying to make the holes to house the shoulder buttons, but when I do so, the curvature of the shoulder is dented (as shown in the image).

how can I but in and sill maintain that curvature?

cheers

gubar

gubar 09-06-2008 02:00 PM

1 Attachment(s)
image:

gster123 09-06-2008 02:45 PM

what are you useing? Nurbs, polys??

gubar 09-06-2008 03:51 PM

Polys only.

gster123 09-06-2008 07:11 PM

Extride inwards and add an extra loop to sharpen the edge.

Looks like your using the smooth poly preview.

gubar 09-06-2008 07:44 PM

Hi gster,

yeah that's what I've done (extruded and added a loop) and this is the result. Also, I am using the preview but the result is the same if I apply a smooth.

cheers

gubar


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