Realistic valve render
1 Attachment(s)
Hello, just fooling around at work, trying to make a realistic valve. Thanks,
Brian |
Cool! Maybe soften out the shadows a bit?
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Very cool!
What renderer did you use, or is this the standard built in renderer? |
Smells like mental ray. But then again, maybe I'm wrong... again... :)
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Ooooo... pretty...
Only comment is that the depth of field seems off to me. The blurred valve looks a little too blurry considering its apparent proximity to the other valve. Otherwise, really nice! |
another thing I might add is that the texture on the bar's is the same exact on the 2 valves..and where have you seen errosion the same size/shape/color on 2 different things? ;)
other than that, I could have to agree with dannyngan about the dapth of field...maybe you can blur out the farter one and focus on the closest one to the camera -Emo |
Is the texturing procedural or is it done in photoshop? It looks very nice either way.
:) Alan |
Hello. From start to finnish (modeling the valves and the crossover pipes in the background to compositing) this took under an hour. so there are details that I have missed, primarly all of the ones you have notice. Things were slow at work but I still wanted to "look" busy. Umm... to answer alot of your questions, the valve in front is actually just a copied layer in photoshop of the first valve, moved down and added a gausion blur. Thats why it has an identical texture and is also way to blurry for DOF. Like allways, I used GI_Joe for rendering and added a slight glow to the materials.THanks for all of your comments, I got alot more than I expected. THanks,
Brian Oh, textures where edited from Photographs in Photoshop. |
Quote:
Thank god I don't have to get new glasses just yet :) |
I
was wondering if anybody would notice. lol |
renderer
Could you tell me what kind of rendering you did? Is it Mental Ray or just the output of Maya?
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i used gi_joe
Thanks, Brian |
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