Binding messes up my clusters
Hi,
I've got clusters looking ok on my characther's eyelids. After I bind him though, they stop working properly; the have distorted and now don't shut correctly (one side lags behind). I have tried changing the input order, but it is already set correctly. Is there anything else I can try to fix them? Even if I delete his skeleton, the clusters remain messed up, as if the binding process is destructive to them. I'm getting kind of desperate here, any advice really appreciated. thanks gubar |
Did you attached joints to the face mesh, because it could be that the influence of a joint on the mesh could make your mesh become a mess.
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Hi,
yeah I'd bound him. I figuerer out what was happening; for some reason when I added another deformer to the object (blend shape or smooth bind) it would mess up my cluster membership. I started over, and have added blend shapes, then corrected the clusters. I think I'll have to do the same after I bind. cheers for the replies gubar |
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