Unrendered Patches on final render
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Hi all,
I'm having a bit of a problem rendering. Everything works fine until I add the metallic painted object. As soon as I do, large "unrendered" Patches appear. See below. I have switched on final gather and upped raytracing to no effect. Thanks for any advice, It's driving me nuts! :confused: |
Solution!!
Hi again,
Found out the problem and thought I would post it here in case anyone else has the same problem. Basically, in my ultimate wisdom I had made the polys far too big, and my machine was having problems with the render. If I selected everything and resized it down, everything blew apart! doh! However, if you select everything and then do a polygons => combine before you shrink the problem is solved!! See below. Cheers, T |
yay!
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done...
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