High Quality render wont work
for some reason high-quality rendering in the viewport stopped working last week. i have a nice GFX card (nvidia 7600 gt, i believe), and it used to work great. i have updated my card with new drivers and such, but i do not think that is the problem.... any ideas?
the model just shows up black or white... thanks, -Andy |
It could be the drivers, try rolling them back and seeing if it goes back to working.
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ok, ill try that post-haste (sorry, im in an old-saying mood.)
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hey, didnt work. it made my power supply fail..... so i got a new power supply and an Nvidia GeForce 8500 GT, and it STILL wont work...... hmm
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Hey guys, My high quality renderer in maya 8.5 wont work still, and i have no idea why. It displays the model as black unless i turn on "low-quality light". Even though i have a very nice graphics card, and the high quality renderer in Maya 2008 works like a charm. The reason i need it to work in 8.5 is because it has an NIF exporter so i can mod oblivion, but if i cant view normals, that wont work out too well...
thanks in advance to anyone who can help! thanks, -Andy |
1 Attachment(s)
now heres a picture to see it for yourself ;)
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also, this shows up in my output window:
Vertex program failed to compile: C:/Program Files/Autodesk/Maya8.5/bin/Cg/Maya_phong_vertex.cg Failing vertex params[0] = -DCONSTANT_DIFFUSE Failing vertex params[1] = -DCONSTANT_SPECULAR Failing vertex params[2] = -DCONSTANT_TRANSPARENCY Failing vertex params[3] = -DBUMP_MAP Failing vertex params[4] = -DBINORMAL_SIGN Failing vertex params[5] = -DTWO_SIDED_LIGHTING Fragment program failed to compile: C:/Program Files/Autodesk/Maya8.5/bin/Cg/Maya_phong_fragment.cg Failing fragment params[0] = -DCONSTANT_DIFFUSE Failing fragment params[1] = -DCONSTANT_SPECULAR Failing fragment params[2] = -DDIR_LIGHT Failing fragment params[3] = -DCONSTANT_TRANSPARENCY Failing fragment params[4] = -DTRANSP_IN_TRANSP_RGB Failing fragment params[5] = -DBUMP_MAP Failing fragment params[6] = -DBINORMAL_SIGN Failing fragment params[7] = -DTWO_SIDED_LIGHTING |
what if you start a new project?
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that output message looks like it's not able to handle phong since it can't compile the cg file
maybe you need to reinstall maya? maybe you'd installed something between the time of your last working high-quality render to the time of this render that has made issues for compiling? |
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