crazy -norm - Jan/Feb
:attn: :attn: :attn:
This one is for me. I am thinking of doing something like a green alien from simpsons :alien: |
evolution
Ok , sory guys I had some problems with my internet, but I present to you evolution of my idea.
first this is my "so called" refernce. Taken from my chemistry book. http://i40.photobucket.com/albums/e2...DSC01097-1.jpg http://i40.photobucket.com/albums/e2...master/2-1.jpg http://i40.photobucket.com/albums/e2...master/3-2.jpg http://i40.photobucket.com/albums/e2...master/4-2.jpg http://i40.photobucket.com/albums/e2...master/5-2.jpg http://i40.photobucket.com/albums/e2...master/6-1.jpg OK the teeth and the eye are separet object for now and I have to make beter muscles, and the head is subdivison so lots of work ahead |
wow, really cool :D
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yer I second that.
thats one very mean looking sword 1 problem though - check with mike if this allowed as it a Creature/Character Statue challenage. I hope so cos that is sweeeet super well done and thank god for chemistry. |
Looks like a good start, nice design, hope it is allowed.
Looking forward to updates on this one |
Thanks :blush:
I am planing to put some muscles and tendons on the end of the neck licke their are blending with the blade ,and maby some bones. But I have some questions. 1. IS there a limt how big file should be like 10 or 20 mb. 2. CAn I have some separet object that are going in the main surface lik teeth or do I have to combined them and then clean the surface |
Theres a 10MB limit on the obj file size (not hte maya scene size)
As far as I can see on the giudelines that Mike posted from the company that will be making (not giving thats from Mikes generous pockets) that you can have sepperate objects but if you want them as one piece then they have to interconnect |
-interconnect -
my english is not whery good but is that mean that I will have to combined and then clean, conecting every cv. |
Litle progress
http://i40.photobucket.com/albums/e2...master/6-2.jpg |
they just have to intersect. look at the www.3darttopart.com 's guidelines for all the details.
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Uh I just delete a bunch of a needlessly fases and convert everything in to poligons but when I saved it in obj I got file 10.6 mb big. I can add the final part (crack stone) and make it 10 mb but I wanted to add some nice looking relievo on the blade. Hellp
http://i40.photobucket.com/albums/e2...master/7-1.jpg |
Quote:
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I managed to make it 6.9 but without the teeth
,still lot of work http://i40.photobucket.com/albums/e2...master/9-1.jpg http://i40.photobucket.com/albums/e2...master/8-1.jpg |
Man you have ALOT of un-needed polys in there. The whole thing needs cutting down.
Major problem areas I see are:, The horns on top of the head, the holes/dents in the nose area The handle coming out the mouth the rim of the lips. I would cut them way down. Try getting rid of every other line of virts (unless its a crit line) and see how much of the shape you lose. I`m betting not alot look at those wire frames. I hate having to cleaning up models (its so boring) but in your case I think it will be time well spent. Plz don`t take offence. Your model looks great but the mesh is alittle heavy. |
Hehe it was a subdiwison model converted by level 3
hahah you should see it then:beer: |
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