duplicating a wing
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Is there anyway I can dupe the wing and turn it round so it will fit underneath??
The only way I can think of is to turn the engines around separately, is there an easyier way? |
hehe
---Duplicating objects and groups around a pivot point, via x,y or z axis--- (Ctrl-D) Either move the objects pivot-point manually or press Ctrl-G to group an object or a set of objects, thus making maya set pivot-point to "worldspace-center" automaticly 1) Every object and group has a pivot point; press the "insert" button on the keyboard and move it if you need to. Move it around in orthogonical view or klick and drag one of the axis-arrows/lines (no arrowhead!!!) indicating the pivot point. Press "insert" again to transform the "headless-arrows" to return to the "move-object-itself-mode". then... 2) Open the duplicate menu: -reset the menu (is much faster than setting everything to 0 manually) -In your case you would want to duplicate along the up-down axis (probably z axis) -Type -1 in the move row, relevant to the z-axis. -Press duplicate to mirror-copy the object or group. And voila. Be sure to reset the duplicate-menu so it will funcion as a usual copy/duplicate command (Ctrl-D) later on. If you are smart, then try to use the world-center to act as a center of the project you are working on. This might not be such a big a deal with the x-wing, but I found it totally neccessary with my Millennium-Falcon project. It is much easier to mirror things if you have a very "symmetrical" project. |
Excellent reply undseth! Cleared some issues for me also ...
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Oh, you would want to group the wing, engine and the laser cannon first anyway.
Then duplicate... And then move the group up or down to whatever position is fitting. --- If you have grouped a set of objects, this group is selected this way; 1) Klick on one of the objets you know are in the group. 2) Press the up-arrow on the keyboard to select the (first) group setting. If that group is a part of a bigger group, press up-arrow again to select the bigger group. |
Happy to help you out! :)
There are things here and there that one didnt know of. I experience this bepuzzlement every now and then. |
Oh I have a tip here, that might have gone unheard of.
If you say, want to make a shelf-button of the "grid-on/off" function. Do this: Hold down the Shift + Ctrl key, and klick any function from the menus. Thus making a button in the shelf, presently visible. One can fiddle and make your own icon also, if you dont like the default icons. :) |
Right on the spot again! although I already knew this little midget of info, I find it great that you want to share your knowledge with us.
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I dare present yet another tip haha :)
Instead of working with a bunch of objects cluttering up your view either in shaded-mode or in wireframe, try this: (inverted hiding) Select the object/objects you want to work with... and press Alt + H to hide everything BUT the ones selected... then SHOW LAST HIDDEN (handy button) to make everything appear again. |
Oh, antoher possibly handy tip; (lazy movement)
If you want to move something axial, but dont want to bother to klick the axial-arrows when moving. First press w for movement... Hold Shift + klick and hold the move-button on your mouse, AND move the mouse roughly along one of the axis. The object will then move sturdy in x,y or z direction. |
Quote:
I can imagine: "..argghh! I picked the wrong rivet! .. where are you?!, come on! pick it! darn! pick it! ..." <undseth takes a gun and shoots the screen> |
Yes your actually right adldesigner!
Took a while before i had the genius idea of implementing this particular tip. |
Yet another tip for positioning lights.
(I have never tried this, but I'll do it soon) Create a light... Pick the light... Klick look through selected and then you have a better view of your positioning of your lights. |
Hmm, now that I think of it, I´m going to compile all these little tips in a new thread, with images explaining each and every one of them. I´ll give you the credit undseth. I just find them to be quite handy tips so might as well make them a bit more available right?
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Thats a great idea adldesigner.
Too bad if these get lost... with time... like tears in the rain... BLADERUNNER :) |
I remembered something just now, that I find most useful;
When working with nurbs surfaces, in tweaking times; 1) Assign the surface to a layer and ghost it 2) Then you can fiddle with all the curves/cv's without accidentally picking the nurbs-surface itself when tweaking it. And you get to see the results immdiatly, when watching the ghosted surface adjust itself to the repositioned cv's/curves. |
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