mirror geometry fault??
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hey guys
can anyone shed some light on what i may be doing wrong here. Just to see how my model was getting on so far, i mirror my polygon geometry (as apposed to duplicating it). When i did however, i got this horrible deformation of the lip and nose where the 2 met. This hasn't happened to me before. I have tried, selecting all c.v's down the centre and making sure they are centered, i have merged any cv's where the deformation is,...i get the same result. I cant go further until i rectify.... pls pls help someone thanx all :headbang: :headbang: |
i have no idea, i always do the duplicate method..
and just for future reference, those are not CV's those are just plain old vertices.. you probably knew that, but you mixed the 2 up in the post ^_^ -andy |
can you put the file up here so we can take a look at it ..... also if you post the file in zip i can take a look at it if you want ...looks like some vertics have merge but cant tell
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1 Attachment(s)
Oh yer verts soz. lol
Anyway i duplicated it. usually i get and predominent line down the middle, which i dont like. However i have over come that. I didn't realise that after you combine the 2, you have to merge the verts to get rid of the border edges. so thanx would appreciate it if you could have a look at it anyway. Also whats the best way to create eye sockets and a nose. Those are not my strong points!! Thanx guys |
To answer the question on the modelling eyes stuff, go to the downloads for the free SM Videos. Kirk has just completed a new Basic Human Model tute and will cover eyes, nose, mouth etc...
Free Bloke Tutorial Also always do a duplicate then combine and merge verts, its a little longer to do but your almost guarenteed to get it right firtst time... |
yeah thats wot i do now...combine and merge.
thanx As for the tutorial, i completed that! Awesome beginners tut, but want a bit more of advance nose and eyes. Eyes arent so bad, not that hard creating sockets and 2 spheres. As for the nose, i find it hard knowing where to create the correct edge loops for nostrils etc. My character is cartoony -ish but with a bit of depth, not too basic if you know what i mean. I want a BIT of detail before i rig up at least. cheers R@n :beer: |
NP,
Geometry is all about flow. If it flows correctly and has the minimum of triangles and no n-sided faces, your onto a winner really. God it sounds so simple lol |
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