Rotating a Hinge Constraint
I created a hinge constraint between 2 rigid bodies and I can't rotate the hinge axis of the constraint properly. Each body is a group of primitives. Here is what I've done:
-created 2 polygon primitives; -grouped them (edit->group) under "group1"; -created another 2 polygon primitives; -group them (edit->group) under "group2"; -selecting group1 I created active rigidBody1; -selecting group2 I created active rigidBody2; -selecting group1 and group2, created a hinge constraint; The problem is that I can't rotate the axis of the hinge in world coordinates. Whenever I move the constraint or try to rotate it, the hinge axis move very strangely all over the place, not following the world axes. What can I do? (I have Maya 7.0). Thanks for your time. |
have you deleted history, and frozen the transformations of the objects and the groups?
and when you constrained them where was the pivot point for each object/group you are trying to move? All of these things are KEY to getting constraints done properly. |
Thanks for replying. I tried what you suggested:
-deleted history before making the constraint; -froze transformations; -then created the hinge joint; The pivots are in the centers of the rigid bodies. The problem is that I can't control properly the green axis of the hinge constraint that is displayed, although I see that the constraint transformations seem ok in the attribute window... what does the green axis represent? because I see that it's not a representation of the constraint transforms. Sorry for the questions, I just started trying out things in Maya. |
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