how count faces of a complex object??
Hello!!!
I am creating a game object, and I don't know how I count the faces, edges,.... of my object. Could you say me a good way for this challenge? Thanks. Sorry for my english !!!:p |
1 Attachment(s)
Here you go :D
No worries. Your english is very good :) Cheers, Leo |
Thanks a lot !!!!!!!!!
hahaha !! My English is not very good !! But I try to improve it. |
Also you may find "Tris" more helpful than Polys as a measure if you're doing it for games.
Maya's more complex than games lately so Tris are generally a good rule of thumb. (Polys count Triangles, Quads, pentagons, hexagons etc as 1 poly each... where games generally regard them as 2,3,4,5 etc.) If I have a model with 5 hexagons and 2 triangles -- Games count it as 27 polygons; Maya will say: Polys: 7 Tris: 27 <-- what games GENERALLY see. (For this generation of games atleast) Edges: blah etc. |
Thanks a lot for your very important information !!:bow:
|
All times are GMT. The time now is 09:26 AM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018