pumpkin displacement
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Hey, just a quick question I about displacement maps. Whenever I add a map to this otherwsie smooth rendering pumpkin it always breaks it up into quads. Why is that/how can I fix it?
Thanks! |
strange, can you post a screen dump of the one thats broken up?
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What you do is select the pumpkin and you go to .soften/harden normals and you set the thin to 180(all soft). THen it should break up the faces... thing.
Nice pumpkin BTW |
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