tech support!!! How do you use object as light source?
Hello there,
I've got a couple of fluros in my scene and they're meant to be emitting light - I have the incandescene bumped up and I'm using a point light to simulate the light flood - problem is, it's reflecting off the ceiling and looks all wrong. How do I fix this - do I use an area light or swap to a spot - its so going to ruin my existing light setup.. Grrrr... TGG |
are you rendering with mental ray???
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tell the point light not to light the ceiling. Goto relationship editors and then light linking>>light centric. Select the point light on the left hand side and then make sure that the ceiling is unselected on the other side :)
that should do it Alan |
Pure MOrning! Thanks!!! Phwoar!! Power!
Just a curious mind thing but will unlinking that suface make the scene render that bit quicker? (Due to the obvious need to not do that extra calculation factor) |
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