Import obj file into maya, Remove Triangle faces
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I download free 3d model, when I import into maya its shows all faces as triangle, How can I convert this faces to quad ?
I need your help. see the below image |
You could try mesh>quadrangulate and play with the settings, but I think you may have limited success, or at the very least be left with a lot of clean up an re-routing of edge loops.
cheers, gubar |
I tried . I did some changes, but as u said less success, with this setting i lose alot's of details. any good suggestion about this setting guys?
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Do you really have to convert it into quads? If it really has to be then I think you're just going to have to start deleting edges.
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I think I have to agree with gubar there is no magic wand for this. maybe stick this in a reference layer and rebuild from scratch this would be the cleanest way..........dave
Edit:there is no such thing as a free lunch |
You could give Wings3D a try. I've had some good success with it with removing triangles.
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As you see every face has been divided to 4 faces of triangles , which this makes the Aircraft very heavy, also if I want to texture and UV layout that takes time, to save my time and having a clean and neat quad faces I need to clean up the faces,
-Deleting the edges manually takes time. -I'll try wings 3d. any more suggestions? |
Im with Dave here just rubuild the model besides it will be way easier when it comes to texturing this
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Yeah I think that is only option, rebuild the model or change the edges, so that is Means we can not use obj in maya?
Regards |
You can use obj in maya, they shouldn't all be triangulated.
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thanks guys for all your supports. After some research and I tried many options, I came with this setting in maya 2012, which it works perfectly. here I took the screenshot from the setting . regards |
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the screenshot of the Boeing 757
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Good job, glad you managed to get it sorted :)
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Good job mate!! I had the same prob & this helped me a lot!! Cheers
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