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ColdWave 19-07-2009 03:10 PM

Selpoc model
 
Selpoc model

Critics and comments

http://artoz.hit.bg/1a.JPG
http://artoz.hit.bg/1b.JPG
http://artoz.hit.bg/2a.JPG
http://artoz.hit.bg/2b.JPG
http://artoz.hit.bg/uvs.JPG
http://artoz.hit.bg/a1.JPG
http://artoz.hit.bg/a2.JPG
http://artoz.hit.bg/s1.JPG
http://artoz.hit.bg/s2.JPG

iamcreasy 19-07-2009 05:24 PM

looks nice.Especially i like a use of alpha channel.

Is it complete?Some reference pic would be great.

is it a game model?

ColdWave 19-07-2009 05:29 PM

1 Attachment(s)
I'll play a bit more with Zbrush. But it's kind of finished going for the texture ...

here is the concept art

ColdWave 02-08-2009 08:21 PM

A new model


C&C welcomed


http://artoz.hit.bg/Quau_CloseUp.JPG
http://artoz.hit.bg/Quau_Front.JPG
http://artoz.hit.bg/Quau_Side.JPG
http://artoz.hit.bg/Quau_Top.JPG
http://artoz.hit.bg/Quau_back.JPG
http://artoz.hit.bg/Quwu_wire_back.JPG
http://artoz.hit.bg/Quwu_wire_front.JPG

murambi 05-08-2009 12:26 PM

trying to make it low poly good so far though

ColdWave 09-08-2009 09:00 PM

1 Attachment(s)
Just to texture the side ... i don't know the word ..

and the ears..

Yeah i know it is not good :D i'm trying !

ColdWave 09-08-2009 09:10 PM

1 Attachment(s)
2

ColdWave 09-08-2009 09:12 PM

I have some black spot's on the upper teeth and i don't know why /// >? They are suppose to be white like the down teeth :)

May be it is from Light ?
The upper lip cover them i suppose

ColdWave 13-08-2009 07:51 PM

RIG :

- 11 control point for the body
- 2x2 control points for the spikes @ the tail
- 1 Master control point for the head and the neck
- 1 Control point for the upper jaw
- 1 Control point for the lower jaw
- 2 control points for the tongue
- 1 Master control point for the scale


Model Maps :

- Specular 1024x1024
- Color 1024x1024
- Normal 1024x1024


Next Animation


p.s Yeah i know my texture is not the best but i'm thinking of making variations maybe 1 or 2 more textures..

I'll be glad you guys to Comment ! :beer:

http://artoz.hit.bg/Rig1.jpg
http://artoz.hit.bg/Rig2.jpg

mastone 13-08-2009 08:34 PM

Looks nice Coldwave.

Are these all maincharacters by the way because your fishman has about 3000 tris and if i remember correctly that's a bit high for a generic character for a gamemodel that is.

What i tend to do with Lowpoly models is start with half a model and do a mirrored smooth proxy so i will have good guidance when modeling.
Another thing is i would delete some edge loops in the fishman's tail and a cross his chest aswell only add extra geometry where there are rotating elements(shoulder/elbow etc) and if possible end all your triangles in a place where they can't see it (arm pit behind the ear under the rug you name it :) )

Nice models though.

ColdWave 13-08-2009 09:25 PM

The fishman was Zbrushed by me.
Low poly is not mine!

3000k is limit for our game.

Yeah i told my "boss" that i could not work with this F**king model because my Uv mapping took me about 3+ hours ... and end up with some nasty seams ... the normal map turns good but the texture fit just awful so i will remodel it in my style max 1,5k Polygons you know me :D

10x for the Comment Mastone

Any comment on the rig suggestions coz i'm not so Experienced with rigging :)


:beer:

ColdWave 15-08-2009 05:40 PM

http://www.youtube.com/watch?v=VHpkFlafhqM

Some animation

* breath
* walk cycle
* defend / step back
* Look left/right/down
* Roar
* Head strike
* Tail Strike


to come :

More attacks, more defence positions, and some other cools stuffs !

stay in touch !

C&C welcomed

Gen 15-08-2009 08:22 PM

Hey thats not bad. Could have made the video shorter. At some points the body behaved a bit more like rubber than flesh, like 1:05 - 1:20 and again at 3:25 - 3:35. The animation could use more detail, because if you hadn't provided a list I wouldn't have been able to deduct what some of these motions were. Keep at it man ;)

ColdWave 16-08-2009 01:17 AM

I'll play with them tomorrow. And make some more attacks and drop dead...
10x i will improve by practicing so stay fresh a lot more to come !

ColdWave 19-08-2009 10:41 PM

http://www.youtube.com/watch?v=l7yoreqvMJk

More movements...

The final Drop dead ... when he woke up again the body must not lift ... i fix that ...


p.s Yeah i know i rush over ... but i will take some fixes on the animations don't worry...

But for now this is what i came to...


C*C


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