Selpoc model
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looks nice.Especially i like a use of alpha channel.
Is it complete?Some reference pic would be great. is it a game model? |
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I'll play a bit more with Zbrush. But it's kind of finished going for the texture ...
here is the concept art |
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trying to make it low poly good so far though
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Just to texture the side ... i don't know the word ..
and the ears.. Yeah i know it is not good :D i'm trying ! |
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I have some black spot's on the upper teeth and i don't know why /// >? They are suppose to be white like the down teeth :)
May be it is from Light ? The upper lip cover them i suppose |
RIG :
- 11 control point for the body - 2x2 control points for the spikes @ the tail - 1 Master control point for the head and the neck - 1 Control point for the upper jaw - 1 Control point for the lower jaw - 2 control points for the tongue - 1 Master control point for the scale Model Maps : - Specular 1024x1024 - Color 1024x1024 - Normal 1024x1024 Next Animation p.s Yeah i know my texture is not the best but i'm thinking of making variations maybe 1 or 2 more textures.. I'll be glad you guys to Comment ! :beer: http://artoz.hit.bg/Rig1.jpg http://artoz.hit.bg/Rig2.jpg |
Looks nice Coldwave.
Are these all maincharacters by the way because your fishman has about 3000 tris and if i remember correctly that's a bit high for a generic character for a gamemodel that is. What i tend to do with Lowpoly models is start with half a model and do a mirrored smooth proxy so i will have good guidance when modeling. Another thing is i would delete some edge loops in the fishman's tail and a cross his chest aswell only add extra geometry where there are rotating elements(shoulder/elbow etc) and if possible end all your triangles in a place where they can't see it (arm pit behind the ear under the rug you name it :) ) Nice models though. |
The fishman was Zbrushed by me.
Low poly is not mine! 3000k is limit for our game. Yeah i told my "boss" that i could not work with this F**king model because my Uv mapping took me about 3+ hours ... and end up with some nasty seams ... the normal map turns good but the texture fit just awful so i will remodel it in my style max 1,5k Polygons you know me :D 10x for the Comment Mastone Any comment on the rig suggestions coz i'm not so Experienced with rigging :) :beer: |
http://www.youtube.com/watch?v=VHpkFlafhqM
Some animation * breath * walk cycle * defend / step back * Look left/right/down * Roar * Head strike * Tail Strike to come : More attacks, more defence positions, and some other cools stuffs ! stay in touch ! C&C welcomed |
Hey thats not bad. Could have made the video shorter. At some points the body behaved a bit more like rubber than flesh, like 1:05 - 1:20 and again at 3:25 - 3:35. The animation could use more detail, because if you hadn't provided a list I wouldn't have been able to deduct what some of these motions were. Keep at it man ;)
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I'll play with them tomorrow. And make some more attacks and drop dead...
10x i will improve by practicing so stay fresh a lot more to come ! |
http://www.youtube.com/watch?v=l7yoreqvMJk
More movements... The final Drop dead ... when he woke up again the body must not lift ... i fix that ... p.s Yeah i know i rush over ... but i will take some fixes on the animations don't worry... But for now this is what i came to... C*C |
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