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-   -   Displacement map, 60 times (https://simplymaya.com/forum/showthread.php?t=23916)

swissone 22-11-2006 01:30 PM

Displacement map, 60 times
 
hello guys and girsls I'm new here And I first want to say, that I am glade that there is a maya forum with lots of response.
I am not sure if this is the right section for it.

I want to make 60 different opjects ( all simple polygon cubes, with some extra face) On one side of eacht object i place a texture ( a facade of a building) and with a displacment map I i give it the depth it needs ( windows, etc)
This works al quite fine for me but i have to setup an displacment shader ( + all the images and other nodes) for each of thos objects seperably. Is there a way to streamline this proces a little bit? By example: to copy all the nodes but only change the texture and displacment images?

Thanks for the help
here is a simple picture of one object:

swissone 22-11-2006 01:36 PM

1 Attachment(s)
here is the attachment:

NeoStrider 22-11-2006 01:57 PM

have you tried a simple copy/paste (using ctrl+c for copy and ctrl+v for paste) of the original material in the top tab of the hypershade?

you can go into the new material and browse for a new displacement map and it doesn't effect the others.

mirek03 22-11-2006 05:13 PM

is displacement map and bump map the same thing??

swissone 23-11-2006 05:21 AM

thanks neostrider, for the info. the good thing about maya is that every problem has a lot of solutions

a bumb map is something different than a displacment map


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