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-   -   creating a shirt? (https://simplymaya.com/forum/showthread.php?t=3824)

Kühl 08-02-2003 09:48 AM

creating a shirt?
 
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I made this little cartoonish looking creature. How can I make the shirt looks like a shirt. As you can see, its only textured to his body.

:confused: :confused: :confused:

By poly modelling? or cloth? and how?

Kühl 08-02-2003 12:12 PM

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Hmm.. bump mapping could my slightly useful with this model... still, its not clothes.

Can anybody please help..?

Kevin 08-02-2003 12:15 PM

well you can get some amazing results just by using polys!

Take a look at Mikes medusa robe:

All poly!

http://www.mtmckinley.net/cgtalk/robe10.jpg

Kühl 08-02-2003 01:46 PM

yup kevin... I noticed... but mike is a poly GOD.
But I will try and work on it.
Meanwhile.. heres is a "lucky shot" wheres he "beams"...

Kühl 08-02-2003 01:47 PM

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here it is...

NitroLiq 08-02-2003 02:27 PM

One thing you could do is create, translate, and scale several nurbs circles defining the general shape of the shirt (or just define half the shirt and mirror it later). Once you have them set up, loft them to create the shirt. Then just start pulling/tweaking CVs to get the exact shape you want with wrinkles.

Kühl 08-02-2003 04:06 PM

Good idea Nitro... I will try that one. Do you have any pics where you have done so?

NitroLiq 08-02-2003 05:04 PM

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Not really anything finished but here is an example screenshot I did in a couple of minutes. I didn't really tweak anything but this is the idea of lofting the circles. In a real situation, you'd probably want to angle and shape the circles a bit before lofting. Also, if you loft between each circle individually instead of selecting all the circles and lofting one time, it'll give you more control over editing....this works well if you're modeling overlapping pieces for platemail armor and things like that. Lastly, you can see the collar and bottom of the shirt shape is closed so you'd have to trim those. If you want to see more examples, you can check out this excerpt from one of Peter Ratner's books.

Kühl 09-02-2003 09:34 AM

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I tried first to model a simply shirt by polys, but it seems to be very difficult to actually make it LOOK like a shirt.

Kühl 09-02-2003 11:58 AM

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I dumped the poly shirt (im not good enough yet) and played a bit with maya cloth :

Mad_Dog! 16-02-2003 06:16 PM

Well there you go.. GREAT CLOTH :D

sic1 18-02-2003 10:12 PM

Try to add some polys in spots where the shirt bunches up, like a real one. Such as down by the waist, and if he bends his arm by the sleeve/shoulder. Take a look in the mirror of yourself just standing ... you should have a better idea - or just use some ref pics. They always help me. :beer:

M 20-02-2003 04:12 AM

hey, one thought... why dont you select the faces you want for the t-shirt.. then extrude them out far enough so its "t-shirt distance" from the body (you may have to extrude in sections). Now just take the edges of the t-shirt arms.. and pull those verts down the arm a bit more.. to give that (inwards) look. DO this for both arms, the neck and bottom of the shirt. For the neck you may want to scale back in the verts around his neck so that it looks like the collar is touching the neck. But yea, the t-shirt you have right now looks cool :). Maybe try this and then add a slight cloth modifier :). Ok, Just a idea, and btw.. very nice alien :D.

Kühl 20-02-2003 06:39 PM

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I HAVE played a bit more with the shirt. However, the shirts still looks a bit too large...

Kühl 20-02-2003 06:52 PM

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Im starting over. I make a cool new shirt with maya cloth...


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