3DS import Cant Assign Textures
Hi
When i import some 3ds meshes in2 maya & try 2 assign textures i cant, the mesh seems 2 become transparent (hardware Texture is on),I can assign a colour but no texture,This only happens with sum meshes... Any help Please... Thanks:bgreen: |
Check the normals of your faces.
If need, reverse them. Hope this helps. |
and check your UV's aswell
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Thanks 4 ur replys guys.. but if i used maya 4 20years i'd still be a newbie,So im not 2 sure what ur talking about... So
I went in2 the Relationship Editor,& created a UV set This seems 2 work fine now Please let me know if this was not what u meant, a little step by step buide would help Thanks |
If there wasn't any UV's saved with the 3ds exported model, then the model will not have a shader assigned to it when you import it into Maya. You can assign a UV set either by automatic mapping or any other type of mapping you choose. You can later create a better UV layout when you need to. Once the model has a UV set, you can assign any shader you want.
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