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-   -   BMW M3 CSL (https://simplymaya.com/forum/showthread.php?t=19975)

dilberts 23-01-2006 06:59 AM

BMW M3 CSL
 
1 Attachment(s)
Started another car. This one is to practice studio renders, as I'm still not ahppy with my render technique. I wanted something with some hard lines to practice reflections, so I picked this car to model.

dilberts 23-01-2006 07:02 AM

1 Attachment(s)
Here's a reference pic for this section

Turbo Dan 23-01-2006 07:11 AM

looks very accurate

Toxic Bunny 23-01-2006 08:52 AM

NiCe!
 
Very good!!!
Did you construct it in Poly or Nurbs?
Poly for harder edges?

I am still learning :)

cheers

darijo203 25-01-2006 06:15 AM

We want more!
;)

cg_addict 25-01-2006 06:55 AM

yes ! :)

RupertFaraway 25-01-2006 04:52 PM

YES! MORE DILBERTS!

pbman 25-01-2006 08:16 PM

dilberts
dude ur cars always rock!!
neva disappointed by u

cant wait for the rest of it especially if it turns out nething like ur porsche
:attn:

:bow:

magicsy 25-01-2006 08:17 PM

yeah dilbert rocks :)
should of won the competition this month :) u had my vote.

dilberts 26-01-2006 12:18 AM

1 Attachment(s)
Thanks guys. Sorry that progress is slow, but work is killing me right now. Not much time for fun :confused:

Toxic bunny, it's gonna be polys because of all the little ridges running along the car. Tackling those with NURBs would be a pain to say the least. Here's a wire of the unsmoothed surface. I softened the edges a little as the last render was a little sharp along the hood.

dilberts 26-01-2006 12:21 AM

1 Attachment(s)
And here's the clay of the above shot.

jornkes 26-01-2006 03:41 AM

kinda, like ,low poly and still looking so sharp high detailed.. nice work !!!
is 3d modeling your profession?

your renders look fine to me, though ...

mc-fleury 26-01-2006 04:29 AM

awsome!you are so good at car or bike modeling.keep it up!

dilberts 26-01-2006 06:41 AM

1 Attachment(s)
Added some details. I need to tweak some polys now as a lost a little smoothness while adding the BMW logo. Also that little ridge just forward of the wheel arch was a real butt kicker to get close to right.

jornkes, no I'm in the military. Playing with Maya is still a hobby. A few more years of practice though and I'd like to give it a shot for pay...

Thanks mc-fleury. I think cars are easier to model than organic things though. I should really try to branch out a little and try something else.

What I mean about the rendering is that I think my modeling skills are progressing quicker than my final render skills. Right now I kinda click the render icon and pray it comes out good. I'd like to actually get a feel for tweaking a render, like when you tweak a mesh pixel by pixel to get it perfectly smooth.

darijo203 26-01-2006 11:37 AM

Dilberts as allways very nice work!

How much is important to have exact car blueprints?
I have some issues with my blueprints...hmmm....better question is do you use top view, or is it very necessary to have one?

Do you use split polygon tool or do you use edge looping tool to form an edges?

Damn, I also dont have much time 4 CG cuz of my work...I just hope one day I'll get in.

Anyway very nice start and very good car choise!

Good luck m8!


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