UV Mapping
I just learned about UV mapping, just want to know how to mirror my UV?
i divided my model , then assign UV, then mirror geometry? the texture appears inverted when i mirror pls advise thks |
I wouldent really do it that way, I generally model the object using an instance then combine and merge vertexes then uv map, dont know if theres a way round this.
Maybe you could flip the texture in PS then do it that way but I could only think it might cause you problems further down the line when you want to make the object one mesh.... |
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