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-   -   Alien (https://simplymaya.com/forum/showthread.php?t=27928)

BennyK 24-10-2007 03:02 AM

Alien
 
1 Attachment(s)
A recent project of mine. Any ideas and comments are welcome...

arran 24-10-2007 06:30 AM

er... i think he needs a body. :) what are you going for here? - he just kind of looks like your run of the mill green alien smoking a cigarette...is that what you're after?

BennyK 24-10-2007 07:59 AM

I'm working on a body now... I'll post it here soon.

BennyK 24-10-2007 10:35 AM

1 Attachment(s)
A part of the body...
I had some ideas that didn't work too well so I decided to go with this one: An insect-alien.
I don't know how to make the hands (Edit:and feet) ... Ideas and comments are welcome.

Rhetoric Camel 24-10-2007 10:52 AM

not bad so far for as new as you are. I didn't even get that far when I first messed around in maya.

I would suggest doing the Free Franky tutorial on this site, it will give you a good basis of how to start creating your own characters from head, to body, to legs, feet, arms, and hands. Very easy to follow.

Keep at it! :beer:

BennyK 24-10-2007 11:30 AM

'I would suggest doing the Free Franky tutorial on this site'
I did that tutorial already, and almost every other free tutorial on this site. Unfortunately I'm 15 and I don't really have money for anything that isn't (free) :(.

By "I don't know how to make the hands (Edit:and feet)" I meant ideas for a design, not for how to build it...

Rhetoric Camel 24-10-2007 11:48 AM

ok, I thought you just didn't know how to make them.

and the tutorial I am talking about is free. http://www.simplymaya.com/movie_page...tml?tut_id=138

there are quite a few free tutorials on this page that are very helpful with maya. After using them you'll have the basics down. http://www.simplymaya.com/movie_page...html?cat_id=23

BennyK 24-10-2007 11:57 PM

Progress
 
1 Attachment(s)
A claw I made for the hand...

donmichaelR 25-10-2007 12:42 AM

not so bad for a starting maya user
15 huh, didn't know you could give maya as a birthday present for the kids ;) :attn:

BennyK 25-10-2007 01:01 AM

Quote:

Originally posted by donmichaelR
didn't know you could give maya as a birthday present for the kids ;):attn:
Keeps me busy...:attn:

BennyK 25-10-2007 08:05 AM

Some More Progress
 
1 Attachment(s)
Ive attached the claws and worked on the legs a bit...

gster123 25-10-2007 08:09 AM

Interesting design, you planning on animating him at all?

Why's he smoking a cig? or is it a case of why not!

Could you show a wireframe?

kinddoggofwar 25-10-2007 09:10 AM

Finally someone my age:( (These old farts'll keep ya working on your project till its perfect;) ) nice model so far, i like the spiky nether regions

BennyK 25-10-2007 08:58 PM

1 Attachment(s)
"or is it a case of why not!"
It's exactly that case. I'm still learning Maya and I decided to experiment with some lighting effects.

The wire-frame you asked is attached. It's a bit high poly because of these claws (1600 together) and more.

Edit: BTW, I'm not planing to animate him yet because I don't know how... And I'm still learning some other stuff. Experimenting with fur and hair now :) .

BennyK 25-10-2007 09:48 PM

Creating UVs
 
I was looking for tutorials for fur and it says:
"Applying fur to a polygon or subdivision surface model is similar to applying textures in that the geometry needs a specific arrangement of UVs so that the fur looks correct when applied to the model."

I'm comletely new to creating/ mapping/ whatever UVs, so I looked in Modeling > Mapping UVs > Creating UVs.

This is what's written there:
"In Maya, UV texture coordinates (UVs) can be created for polygon surface meshes using the following UV mapping techniques:

* Automatic UV mapping
* Planar UV mapping
* Cylindrical UV mapping
* Spherical UV mapping
* User-defined UV mapping
* Camera UV mapping - see Planar UV mapping"

Can someone please explain what's the difference, and what method(s) should I use for polygon/subdiv modeling?
Thanks in advance,
Benny

Edit: I do know how the UV coordinates system works...


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