Alien
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A recent project of mine. Any ideas and comments are welcome...
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er... i think he needs a body. :) what are you going for here? - he just kind of looks like your run of the mill green alien smoking a cigarette...is that what you're after?
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I'm working on a body now... I'll post it here soon.
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A part of the body...
I had some ideas that didn't work too well so I decided to go with this one: An insect-alien. I don't know how to make the hands (Edit:and feet) ... Ideas and comments are welcome. |
not bad so far for as new as you are. I didn't even get that far when I first messed around in maya.
I would suggest doing the Free Franky tutorial on this site, it will give you a good basis of how to start creating your own characters from head, to body, to legs, feet, arms, and hands. Very easy to follow. Keep at it! :beer: |
'I would suggest doing the Free Franky tutorial on this site'
I did that tutorial already, and almost every other free tutorial on this site. Unfortunately I'm 15 and I don't really have money for anything that isn't (free) :(. By "I don't know how to make the hands (Edit:and feet)" I meant ideas for a design, not for how to build it... |
ok, I thought you just didn't know how to make them.
and the tutorial I am talking about is free. http://www.simplymaya.com/movie_page...tml?tut_id=138 there are quite a few free tutorials on this page that are very helpful with maya. After using them you'll have the basics down. http://www.simplymaya.com/movie_page...html?cat_id=23 |
Progress
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A claw I made for the hand...
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not so bad for a starting maya user
15 huh, didn't know you could give maya as a birthday present for the kids ;) :attn: |
Quote:
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Some More Progress
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Ive attached the claws and worked on the legs a bit...
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Interesting design, you planning on animating him at all?
Why's he smoking a cig? or is it a case of why not! Could you show a wireframe? |
Finally someone my age:( (These old farts'll keep ya working on your project till its perfect;) ) nice model so far, i like the spiky nether regions
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"or is it a case of why not!"
It's exactly that case. I'm still learning Maya and I decided to experiment with some lighting effects. The wire-frame you asked is attached. It's a bit high poly because of these claws (1600 together) and more. Edit: BTW, I'm not planing to animate him yet because I don't know how... And I'm still learning some other stuff. Experimenting with fur and hair now :) . |
Creating UVs
I was looking for tutorials for fur and it says:
"Applying fur to a polygon or subdivision surface model is similar to applying textures in that the geometry needs a specific arrangement of UVs so that the fur looks correct when applied to the model." I'm comletely new to creating/ mapping/ whatever UVs, so I looked in Modeling > Mapping UVs > Creating UVs. This is what's written there: "In Maya, UV texture coordinates (UVs) can be created for polygon surface meshes using the following UV mapping techniques: * Automatic UV mapping * Planar UV mapping * Cylindrical UV mapping * Spherical UV mapping * User-defined UV mapping * Camera UV mapping - see Planar UV mapping" Can someone please explain what's the difference, and what method(s) should I use for polygon/subdiv modeling? Thanks in advance, Benny Edit: I do know how the UV coordinates system works... |
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