basic animation issue
So I'm animating a skeleton. It's set up as a character set with with the auto-key button on. I want for example:
pelvis translates Z frames 1-10. pelvis translates Y fr. 10-15. but what happens, is pelvis translates Y from 1-15 rather than 10-15. Everything I change screws up previous keyframes, if I go back and fix them, it screws up what comes after. What am I doing wrong here? Thanks -Tang |
Break the connections to any pervious set animations, turn off autokey and start again.
|
All times are GMT. The time now is 10:06 AM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018