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-   -   .max importer (https://simplymaya.com/forum/showthread.php?t=1469)

TychoCelchuuu 07-10-2002 01:59 AM

.max importer
 
OK, this is getting crazy. Where can I find a site with nice little file importers for Maya, 'specially one for .max files?

Roman 07-10-2002 02:29 AM

i'm not sure you can import .max directly.. you can use .3ds instead.. :D

TychoCelchuuu 07-10-2002 10:45 AM

But how do I turn .max into .3ds?

adldesigner 07-10-2002 10:50 AM

Well .. if you have 3ds max, might want to check upon export settings ... right?

TychoCelchuuu 07-10-2002 01:01 PM

Last I checked, 3dSMax was what, $500 or more? Heh, Maya is enough as it is.

tariqrf 07-10-2002 03:02 PM

i know of a small software i found in the plugins section in Simply Maya's main site its called 3dsimport... it works for me :)

tariqrf 07-10-2002 03:04 PM

oh! sorry it can only import .3ds
:) you will have to do with that,
someone else have another idea?

TychoCelchuuu 07-10-2002 09:09 PM

Ah well. My friend has 3ds max, I can send the .max to him and he can export them as .3ds.

undo 09-10-2002 10:53 AM

the best way move scenes from maya2max or max2maya. Is in my experience to use polytrans from okino , unfortunately is polytrans is not a free plugin, but I believe that there is a demo version too.

Oculus 13-10-2002 01:09 AM

Yeah.. 3dsimport would be awsome is it was also called 3dsexport. =]

The polytrans looks great, but I barely have the money to pay for food, much less spend hundreds on something so simple like that. =|

kal 13-10-2002 01:16 AM

try deep exploration - will convert .max to .mb/.ma. pretty sure theres a demo version available at righthemisphere.com

TychoCelchuuu 13-10-2002 03:25 PM

Its okay, my friend has 3dSmax, so he can export them as .3ds for me.

mushroomgod 13-10-2002 11:43 PM

your all doing it wrong, the 3ds importer is crap

ok maybe not crap but there is an easyer/better way...

goto http://www.habware.at/duck4.htm
and dl the obj exporter/importer for max and use that to export you models to and from max/maya..

it also has the added bonus of keeping you mesh quaded and not converting to triangles like the 3ds importer...but you do need max though :(


orrrrrr...

you can use the FBX plugin from here..i think its able to import max files direct..

http://www.kaydara.com/customer_serv...lename=plugins

it able to export/import textures and well as basic animation..which the obj exporter cant do.

pitbull 04-03-2003 08:29 AM

mushroom: ur a savior ;-)


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