Beveled polygon shows no bumb
Hi there.
I created a cube. Shaded the cube with a blinn. Conected a fractal texture as a bumbmap for the blinn. I render the cube with maya software render, and I get a cube with bumbs. I now select the cube and bevel it. I render again and the bubs dosent show. Why? Any ideas how to correct this? |
fix the uvs I would think. If you bevel then you are changing the topology of the uvs.
try that :ninja: A |
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