Water -n- Reflections
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This is my first shot at doing some water renders. Do they look realistic to you? If not, what should I do to fix it up?
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The water look like a procedural texture, and looks a little too bumpey.
One thing that Ive found is water (depending on what you want it to look like) is very much like glass so that might be a start for you. |
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I tried to use the wine glass setup for the water, but it wasn't that different from what I already had. I got some displacement under the red toy though.
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What changes have you made? The water still looks too bumpey (as its very smooth in real life) and looking at your scene its quite a small amount of water youve got)
I think it needs to be more reflective and more transparant. |
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Sparticus |
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Fixed the scene up some.
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the water is definitely looking better, but it still looks too bumpy to me. I also think you need some brighter highlights and some more reflection of the ball.
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can't give a lot of advice on parameter tweaking, but as long as you have your hdri dome showing it's never going to look realistic. Turn of the primary visibility of your sphere.
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go look at some pictures of water... don't just guess at it! You shouln't need to be asking if this looks realistic... do you honestly feel it is? ;)
use multiple layers of noise so that it breaks up any repetitve noise patterns. Rendering smamples also need to go up. With regards to showing the dome I understand what farbtopf means but it's better to leave it on rather than showing the picture on black (as it gives you a false impression of the render) :ninja: Alan |
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