displacement maps
the prob is that i want to add some cracks to a house with a displacement maps on polygons...i dunno where i do things wrong. the disp. map is all white black and grey...i blurred the map in photoshop.when i aplyed it to the house i used approximation editor and set it to highest quality.The geometry is 1 peace....and even doing all that gave me the effect of each wall going in its own way in space when rendered....the walls are completely detached
Give an advice!!! emergency!!! |
Can you post a render of the house and maybe the image you're using as the displacement? I sounds a though you might have values too high and/or you're mapping to the whole hose vice board by board.
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