How to get rid of this vertex with six edges coming from it?
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Hi all,
as you can see, this vertex is overcrowded. I believe this could cause me problems later when I texture, paint weights and animate. Anyone see a way of altering this mesh, without changing its overall shape? Also, how much of a problem is it really likely to be? thanks, gubar |
1 Attachment(s)
this could be one possibility...
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hello.
thanks for having a go - I should have said though, to get rid of it, while maintaining quads. Feel free to have another go! cheers, gubar. |
look at it again... all quads
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Ah, I see now - cheers for that. I thought at first you'd removed more inner edges than you have. I'll try it out later.
cheers, gubar. |
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