Pistol W.I.P
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I am new to 3D modelling and this is the first model that I have created. here is a pistol that I am currently working on. At the moment I have not textured I am just posting this to get your opinon and tell me how to improve it(I know there is no detail yet I will post it when i have finished)
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just makin' a pistol up, or ya got one in mind? if so what's your reference?
looks ok so far, just as long as you haven't applied a smooth (looks like you have) cause then your poly count will be high and it looks like you're not finished adding details. it'll get complicated to manipulate vertices later on if you let it get too poly heavy. so we can see the model a little better throw another light on the other side... when it looks too dark you can't really make the model out too well. |
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your right I have smoothed it, would u suggest to smooth everything at the end in future models, I have also posted one with some lighting not good at adding lighting yet. I am also going off of a reference here is the picture http://www.aceros-de-hispania.com/im...air-pistol.jpg and here is the model again
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there's really not a reason to smooth at all... if you bevel your edges that should be good enough.
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Am I going to make a joke out of the title for this thread? I'll let someone else do it :p
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lookin good so far, keep at it, and neo's right, with guns there's usually no need to smooth :beer: |
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That's a pretty detailed subject for someone new to modeling to tackle. Some areas like the handle and trigger need to be rounded out some. I don't think you should smooth something unless you're sure that you're done modeling and even then throw a low res duplicate in a layer or something, just incase.
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