Simply Maya User Community

Simply Maya User Community (https://simplymaya.com/forum/index.php)
-   Work In Progress (https://simplymaya.com/forum/forumdisplay.php?f=34)
-   -   2nd Random Face (https://simplymaya.com/forum/showthread.php?t=10355)

splash123 11-02-2004 03:07 AM

2nd Random Face
 
1 Attachment(s)
As my first attempt to 3d face was a failure i thought i'd give it another go from scratch rather than going crazy with tweaking back the old one into some sort of shape.

Now this second attempt is also completely random with no reference images.

I have no idea of texturing or facial animation and if i don't get bored i will try them out.

but as for now i'll stick it in this WIP section for all of you to have a laugh :D

Ps: I am also aware that before texturing and animation i should complete the model with more detail

I-Iybrid 11-02-2004 03:24 AM

Very...interesting, to say the least. Yea....Im gonna leave it at that. :)

gamingproverbs 11-02-2004 04:09 AM

Just a few quick comments that could probably help out with the face. You should first start off by using refernce images, both front and side, and then try to build a face that matches it exactly as this is probably from imagination so it is harder to pick out errs.

Also to create symmetry in your face duplicate it along the negative axis that passes through it, this is usually negative X, then check instance. All you'll have to do from there is work on one side of the face and it will happen to the other side. When you are done combine the Polygons then Merge the vertices together. (The eyes look different)

To help with faces just practice on using refernce images, they could be pictures or sketches, just practice will get you there.

twisteddragon33 11-02-2004 07:49 AM

Might want to consider avoiding 5+ sides polygons. I see a few around the eye.

Might want to consider converting to subd to get a smooother look.

I-Iybrid 11-02-2004 02:01 PM

5 side polys is fine. Only if your gonna keep it poly. If your converting to subd, you might want 4 sided. :)

strobe7 11-02-2004 02:45 PM

at least delete half, and mirror for instant symmetery ;)

dave_baer 11-02-2004 05:27 PM

Quote:

Originally posted by I-Iybrid
5 side polys is fine. Only if your gonna keep it poly. If your converting to subd, you might want 4 sided. :)
No way dood. Kill the 5 sided poly's. Because when you go to smooth it you'll get all kinds of crazy edges from Maya trying to find that other 5th point to connect it to. Just simply use the Split Poly tool and run an extra edge to attach that 5th poly to something.

MainlineX 11-02-2004 07:52 PM

Interesting work.


All times are GMT. The time now is 12:04 AM.

Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018