Sept/Oct - Norm - joed8349
I hope to enter this contest. The idea sounds pretty cool. Now I have to find a game character that has not been reproduced in 3D. Good luck all.:beer:
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good site
I found a site with a lot of Sega games on it. I am not sure if I am allowed to post the exact site (hot link or whatever it is called) so I replaced the "tt" with "--"
h--p://www.vgmuseum.com/genesis2.htm |
Mighty Max
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Game: Mighty Max
System: Sega Genesis I have never played this game for Sega Genesis, but I have seen the t.v. show. I was thinking about doing the character to the left of Max in this image; the warrior that protects Max. I think he would be an interesting character to try and create, and many other game character have already been re-created in 3D. Please let me know if this character is acceptable, thanks. |
sounds good to me! Looking forward to your spin on him!
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pics
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I could only find a few images of Norman.
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another pic
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Someone had an artist model the character. I think its pretty cool.
I'll probably try to make the character a little more realistic. I was thinking about going all cartoon, with the shaders and all, but I'm not sure. |
legs
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The beginnings of his legs. I drew a little sketch, but I didnt bring it with me to scan into a computer. So I'll have to do that later, as I am going to begin modeling.
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pic
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I made another sketch, I'll scan that in soon. I am thinking of making the guy's arm more robotic than it was in the cartoon and game. Here is an image i found on the internet.
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update
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I started filling out the pants a bit, but there is much to be done.
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Scanned Drawing
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Here is my sketch of the character Norman from Mighty Max.
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skull
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A little work on the skull that holds the his chain-belt together.
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an updated image
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process
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Added the eye socket to the skull decoration.
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update
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I have been working a little on the legs and the boots of Norma. I use a lower polygon model to work on and create a smooth proxt model scaled in -1 to see what a highly smoothed end result would look like.
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Update on that skull
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I reworked the skull a bit by taking out some of the unecessary edgeloops.
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