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-   -   some alien head... (https://simplymaya.com/forum/showthread.php?t=2894)

Kühl 28-12-2002 02:46 PM

some alien head...
 
1 Attachment(s)
Im in the attemp to polygon-model a new "breed" of an alien.

Please comment on my first smoothed version...

Kurt 28-12-2002 02:52 PM

Nice start!!! You might want to pull out the bottom of the eye sockets just a bit more to make the eyes look like they are sitting inside them.

Good work.....

Kühl 28-12-2002 02:56 PM

Im having a hard time controlling the eyesockets after the smooth. Should I manipulate them before or after the smooth?

Kühl 28-12-2002 03:16 PM

1 Attachment(s)
Hmmm... way easier to control the head before the smooth. Guess smooth is only the last action when modelling polys..?

Anyway, the sockets are in a little more control now..

Kurt 28-12-2002 03:42 PM

Good stuff looks much better!!! Smooth is usally the last action, but you can go back and forth from smooth to get an idea what it will look like.

Kühl 28-12-2002 03:49 PM

1 Attachment(s)
I added a few details... but I would like to add some fur to the top of his head... How do I add fur to a polygon head?

Kühl 28-12-2002 04:14 PM

1 Attachment(s)
I added one of the standard furs, but it doesn't render any hair in the middle of the head.. Does anyone know why?

raul 28-12-2002 04:44 PM

wow looks like its out of ice age. neato.

Kühl 28-12-2002 04:57 PM

Thanx raul. But the fur still troubles me... Looks like someone shaved his nose ;-)

Kühl 29-12-2002 01:43 PM

The eyes is created usíng the ramp texture.

I want to make the eyes a little more reptile-like. Does anyone have a suggestion how to do so...? 'Cause the ramp is only creating round pupils...

:banghead:

GateKeeper 29-12-2002 06:57 PM

I think you can create cat eyes if you go into the ramp attributes and flip the colors from U to V mapping (Or vise versa I'm not in Maya right now.) This will cause the colors to map in a different direction and give you the cat eyes. I stumbled on this once by accident when doing an eye tut. Hope this makes sense.

Kühl 29-12-2002 07:02 PM

Can't get it to work. Can anyone show me an example....?


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