Re-connecting PolySmoothProxy???
ok, i have created a model by PolySmoothProxy. then, when the modeling was done, i duplicated the smooth version and deleted all incoming connections. then, the proxy, i did UnmirrorSmoothProxy.
now, i realize that when binding the skin, maybe i could have used the Proxy mesh for binding rather than the smooth mesh. would that be a good idea? also, now that the connection is broken, is there any way to reconnect the proxy with the smooth mesh? some script, maybe? i pulled a few vertices in the smooth mesh, but the number of vertices is still the same. i tried to connect them in the connection editor, but seems can't be done as the attribute needed is not visible in the editor. can someone help me out? ?? |
hi utpal
yes i would skin the proxy mesh, not the smooth. that's the whole idea of proxy skinning. try using the hypergraph to reconnect the proxy mesh back to your smooth. Ctrl+drag the node to try to get it to connect with default attributes, if not, the connection editor will open. if that still doesn't work then i don't know ... just recreate the proxy i guess. It wouldn't take long at all... good luck! cheers :) |
Quote:
how would i recreate the proxy?? i don't know that one. |
hi
i meant just apply smooth proxy to the base shape again... (redo, in other words!) sorry if that didn't help utpal! :) |
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