reflections?
I have made a sphere with an environment texture on it that i want to use for reflections for my refelective objects, and it works how i want it to work. But when i render the image, you can see the inside of the sphere in the Background. Is there a way to set up the sphere to still cause reflection on the shiny materials yet not physically show up in the render?
|
Try unchecking the "Primary Visibility" box in the attribute editor for you sphere.
Select your sphere, choose Windows>Attribute Editor. You may have to switch to a different tab to find it, but it's under the "Render Stats" section. |
All times are GMT. The time now is 08:04 AM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018