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phalcon 19-06-2003 04:03 AM

reflections?
 
I have made a sphere with an environment texture on it that i want to use for reflections for my refelective objects, and it works how i want it to work. But when i render the image, you can see the inside of the sphere in the Background. Is there a way to set up the sphere to still cause reflection on the shiny materials yet not physically show up in the render?

Darkware 19-06-2003 04:40 AM

Try unchecking the "Primary Visibility" box in the attribute editor for you sphere.

Select your sphere, choose Windows>Attribute Editor. You may have to switch to a different tab to find it, but it's under the "Render Stats" section.


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