Nice shading on untextured model?
How do people get that smooth creamy looking texturing on an unfinished model? I think that's much more comfortable to look at instead of the dark grayish/black stuff that I normally have. Look at 'Bulletproof's' in the Challenge forum.
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you can get the same creamy look by fixin' the lightin'.. don't use the default ones..
i recon thats what bullet did too.. :D |
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Hehe, sweet I just upped the intensity and now it looks much nicer. Thanks!
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Light Setup
Haven't seen this thread before....just want to tell you want lights i've used.
one Spot-Light at the Top right, which caused the shadows. Color is white, intensity is 1.5 or something like that. Than another light at the bottom-left. Light blue with an intensity of 0.5 (no shadows, because to many shadows are a No-No in CG for me) and again a point light with a light orange touch on the bottom right with an intensity of .75 It's not the best light setup, but works quite well for modelling and testrendering. |
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