Following refrence
Ive been using maya for about few months, Got the basics down and all but. when it comes to modling a refrence i dont really know how to get my details readdy.
heres what i was going to try. If you guys would correct me id apreaciate it. I plan on not sleeping tell i get further :). Any help is help. Thanks to all that give 2 cents. I love tips :D |
you could try making the basic shape out of a flat poly (looks like thats what you are doing) then extrude it so it has depth. then add the screws and bits as seperate pieces. use the split poly tool to add further detail.
one thing to keep in mind is to try and keep it as simple as possible. there are alot of divisions you dont really need in your model. another tip :D uv map it before you put in a ton of detail in. its easier to pull fewer uvs in the uv window. good start and good luck! |
Id like to say thanks for the great tips, Made total sence, and yes about the detail i wasnt sure on what to do. good tips man thanks again.
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rumr, all I can do is say I second what howerd said. and also looks like you have a good little start. nice to see people using refrances.
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guys thanks alot o feel much better furthering this. thanks for the tips. Im reading up on that uv stuff you were talking about.
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