Fighter / Bot
1 Attachment(s)
This is a model for a sword fight (read light saber:rolleyes: )I'll probably just duplicate this model and change the color of the armor for his opponent because I'm itching to start the actual rigging/animation.
Still have some details to add and do something about the shoes/boots - they look lame to me but aside from that its nearly done. Childish and totally unoriginal but will be fun to animate :D Any comments/crit welcome. Cheers dan |
Intimidating body-size.
Impressive figure. I'd love to see some loose fitting clothes/robe onto the body on top of the figure. |
smooth lookin' man.. i like it.. :p
should look wicked animated too.. hhehe.. :D |
looking good, nice proportions, i love this model, render some ones with antialiasing plz
ps: the arms are ok, but add more detail to the red armor on the torso and legs |
really nice looking character. Reminds me a bit of the Star Wars storm troopers:)...
|
cheers for the comments appreciated :)
bjekx: currently redoing the legs and boots - those images are rendered with antialiasing, but I was a bit heavy handed with the jpeg compression so it looks a bit rough. Markuz: i wanted to go for a stormtrooperish look, but not make it too blatent.. going to add a few bits here and there to it - will upload a new pic later on :) |
looks nice mate, love the body m legs and arm..the only bit im not over keen on is the face... can i have a close up as it may just be the reflections.
nice mate |
1 Attachment(s)
here ya go... going to do something with the"hair" at the back and also change the green tint to the eye area... aside from that its more or less finnished
|
Mmmmm.... Looking veeeery good :)
--Kitoc |
wicked man.. :p
good work..! |
nice :D
congrats :beer: how long it take ? |
yep... thats sweet mate...
i feel a new tut comming up :D |
how you get the glow in the eyes man ?
|
Cool looking guy…
Nice work! :) And for mumbo, you can give glow to a material from his attribute editor at the special effects rubric. |
thank you :) the glow in the eyes was just a blinn shader with the incandecence turned up a little. wanted to use the glow intensity attr in the special effects tab, but mental ray doesnt seem to like that (since the glow is a post effect)
Kev: maybe one for rigging/ animating(assuming i get it right ;) ).. modelling was same methods weve covered in previous tuts. |
All times are GMT. The time now is 02:52 AM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018