UV map transfer Prob :)
Hi!
finished a model of a creature and duplicated him then dissasembled him to map him then recombined his parts. Selected duplicate nad then Origonal the polygon>transfer>UV sets I get "ResultpolyTransfer1" but no change in my main model. In the UV Texture editor its a mess like a model that hasent been maped, my duplicate is nice and neat. Any ideas ???? :) In the HUD poly count verts/edges/faces are the same UV's are dif. in the second collomn. |
Re: UV map transfer Prob :)
Quote:
the vertex order is not the same since u did some detaching and reattaching, so essentialy its not the same mesh. u can only transfer on same exact mesh. just use the duplicate now. i dont see why transfer. |
Duplicate ?? cant do the mesh since its altered to streighten out to make it easier to map.
So I am screwed and have to do it all over :( ? |
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