Rendering question
I have two screen shots for you. One in the editor with smoothing on ( 3 ) on the keyboard. The second is the render of this screen. However the render looks like it had smoothing off ( 1 ) on the keyboard. My question is does Maya not render as what is seen on the screen. If not how can I render this model at a higher resolution. Thanks in advance!!
In the editor Render d |
Because the software renderer doesn't support the smooth preview. Mental Ray however, does.
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Thanks again. d renderWindowRender redoPreviousRender renderView; import maya.app.stereo.stereoCameraRig as stereoCameraRig stereoCameraRig.isRigRoot('persp') # Result: False # editRenderLayerGlobals -currentRenderLayer "defaultRenderLayer"; about -p; // Result: Maya Unlimited 2010 // mentalrayUI ""; workspace -q -rte images; // Result: images // file -q -exn; // Result: /Users/Roontoon/Documents/maya/projects/default/scenes/BigBadWolf-test-5.0.2.mb // import maya.app.mentalray.textureFileConversionUtils mrProgress -e -bp -pd 0 -l "analyzing"; miPmCreate; miPmSetCancelMode 0; miPmSetMessage "analyzing"; miPmSetPercent 0; miPmSetVisible 1; mrProgress -e -ep; miPmClose; mrProgress -e -bp -pd 0 -l "translating"; miPmCreate; miPmSetCancelMode 0; miPmSetMessage "translating"; miPmSetPercent 0; miPmSetVisible 1; format -stringArg "2" "number of render thread(s): ^1s"; // Result: number of render thread(s): 2 // mrProgress -e -l "translating frame 23" -pd 0; miPmSetMessage "translating frame 23"; // Warning: (Mayatomr.Nodes) : mentalrayIblShape1: IBL ignored. File texture not found, or constant black input color. // // Warning: (Mayatomr.Nodes) : mentalrayIblShape1: IBL ignored. File texture not found, or constant black input color. // // Warning: (Mayatomr.Nodes) : mentalrayIblShape1: IBL ignored. File texture not found, or constant black input color. // untitledFileName; // Result: untitled // mrProgress -e -ep; miPmClose; mrProgress -e -bp -pd 0 -l "mental ray"; miPmCreate; miPmSetCancelMode 0; miPmSetMessage "mental ray"; miPmSetPercent 0; miPmSetVisible 1; mrProgress -e -l "mental ray rendering image" -pd 40; miPmSetMessage "mental ray rendering image"; miPmSetPercent 40; mrProgress -e -l "mental ray rendering image" -pd 85; miPmSetMessage "mental ray rendering image"; miPmSetPercent 85; mrProgress -e -l "mental ray rendering image" -pd 95; miPmSetMessage "mental ray rendering image"; miPmSetPercent 95; mrProgress -e -ep; miPmClose; untitledFileName; // Result: untitled // mrProgress -e -ep; updateMayaSoftwareTargetFilePreview; updateEditorFeedbackRenderLayer RenderLayerTab defaultRenderLayer; |
Those are just progress messages. You probably have "Echo all commands" checked on (it's under the "History" menu in the script editor) And the warnings about the IBL node are there because you most likely clicked "Image Based Lighting" in the render settings and never bothered to assign an HDRI image to it so it stayed at the default black (which will give you no illumination), Mental Ray is just giving you a heads up.
Also, if you assign a new shader to your wolf and it's still not rendering, post the scene and let's have a looky loo. |
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Thanks for the help :bow: d |
Yes, its in the Mental Ray settings, in the "Indirect Lighting tab, under the "Environment" section (should be the first thing at the top of the tab).
Uhh you're not supposed to have to move the camera around to get a scene to render but I don't think I have to tell you that lol. I don't recall ever having that happen to me, it would drive me nuts until I got to the bottom of it. |
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