Mirroring geometry with NURBS
Hi all,
been mirroring some NURBS using the technique of moving the pivot, and then Duplicating Special with a translate offset of -1 on the X coordinate. It works fine, that is unless I have rotated the original before the operation, in which case it does not (it creates another on only slightly removed from the original, and not actually mirrored). One some occasions, I want to rotate the original first - is there any way I can do that and still carry out the operation to mirror? thanks, g |
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Which way are you wanting to duplicate, Top example or Bottom?
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Hi,
Top example - that could be two eyes, for example (though it'd be good to know how to do the bottom one too). cheers, g |
For the top view, try selecting the object then do a freeze transformations on it under the modify menu.
That should make it work for you. also keep in mind that if the object is grouped under another object that has a different rotation axis, then it won't work. You'll need to ungroup it before you freeze transformations. There's a couple of ways to ungroup if you need help with that. Edit: I have an idea for duplicating like the bottom view, but I'll have to try it out when I get home from work. Not sure I could explain it without maya in front of me. |
Thanks a lot perfecto,
I'll try that out tomorrow (the first one). regards, g |
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