Controlling animation with sliders.
Is it only blend shape deformers that can be animated with sliders?
or Is it possible to tie the opening/closing of a finger to a slider, where 0 is fully extended, and 1 is fully curled? Dan |
I believe you can slide the extending and curling of a finger using driver keys. I'll explain this in the morning if no one else has posted. I'm too tired at the moment.
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dkouts yeah you can make blend shaped, for hands if you want but it will be a lot of work. You have to make copies of the oringinal hand, then model each one of them into the shapes you want (index curl, fist etc)
I would suggest you just make a hand skeleton then bind the hand and use the set driven key to make your finger shapes. Using blend shapes on the hand will take you a very long time. Its faster to make the skeleton for the fingers and bind, then making each hand shape. Kurt |
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Go to this site and look at the last 2 projects in the Neeks section, he does a pretty good beginner project with using Add Attributes and Set Drivin Key. |
clean up your channel with the channel control, then add an attribute, and do some sdk
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Thank you all for the replies. This is a great community.
OK - Youre right, I wouldnt actually USE blend shapes for an opening/closing fist, I was really just saying that it seems that you can only access the neat control of sliders (which I like) with the blend shapes function. Or am I wrong? Dan |
Wrong in a sence!!!You will not have the cool sliders but if you make a locator and parent it to the wrist joint you than can add attributes to the locator like index curl/fist ect.
Once you use the set driven key to make the movements, you will have the index curl attribute in the channel box. If you select the index curl, then click the middle mouse botton move it left to right, the curl would work kinda like the blend shape sliders. Kurt |
Thanks again Kurt - food for thought.
Time to go and implement all these techniques now I guess. Daniel |
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