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cb8rwh 06-01-2003 10:25 PM

Completing a surface
 
1 Attachment(s)
ello,

i am trying to make a surface between the two curves that you can see below. I have tried many different mehtods without any success.

Any ideas anyone??

Cheers

Rich

edit--- i cant seem to upload pictures - they come out all messed up - are they too big?? 130k??

cb8rwh 06-01-2003 10:32 PM

1 Attachment(s)
test

Saiyan 07-01-2003 04:18 AM

Have you tried lofting the curves?.....if you have let us know what you have done....so that we don't just repeat everything:D

Might be birail.....not sure let me put this into another forum ;)

Nem 07-01-2003 01:00 PM

fillet? loft? stitch? im sure you can use them :) but make sure your surface direction is correct

cb8rwh 07-01-2003 09:03 PM

1 Attachment(s)
i tried to loft but came up with the following.

I guess that is due to the curve directions being incompatible (if that is the correct terminology :) )

Will I have to start over with this part??

Any ideas.

cheers

rich

cb8rwh 08-01-2003 12:18 AM

1 Attachment(s)
Sorry about another post.

I ahve added another curve and tried bi-rail 2, i have tried bi-rail 1 and al other possible ways of getting a surface out of these curves. I must be doing something basic incorrectly but what, I have no idea.

Anybody any ideas?

cheers

rich

kal 16-01-2003 01:03 AM

For the first one try reversing the direction on one of the curves - as for the second its sort of hard to say without actually seeing it. Feel free to post the scene here and I'll take a look for you.

undseth 16-01-2003 02:45 AM

HAHAHA I have the ultimate solution for this!!! wanna hear? :D

Well it's pretty easy. As a nurbs objects just duplicate the whole helmet, project a curve onto it and trim away the bigger part.

Then you should have a perfect surface. You only need to move it a bit forward.

Was this satisfacory?? :)

baldgeek 18-01-2003 01:02 AM

If anyone is still reading this post, how about trying this:

Split the curve shown in the front view at the very top to create 2 separate, symmetrical curves. Get rid of the vertical centre line in the perspective view.

Now use the Birail 1 tool, using the bottom curve as the profile and the 2 (now) separate curves on each side as the rails.

It worked for me when I was playing around.

mark_wilkins 18-01-2003 01:18 AM

BTW, be careful about using trims, because many renderers don't handle them that well. If you're rendering in Maya, ultimately, it shouldn't be such a big deal.

-- Mark


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