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-   -   Misplaced Textures, please Help! (https://simplymaya.com/forum/showthread.php?t=37580)

Zebahan 12-04-2012 10:51 PM

Misplaced Textures, please Help!
 
I am rigging a MineCraft character in Maya, I'm finished, and it all looks fine, EXCEPT:
when I render it all the textures are misplaced, whilst in Viewport 2.0 Everything looks fine.

In viewport:
http://gyazo.com/8e941628edb50931474a265fd565c6ce.png

When rendered:
http://gyazo.com/b14440e66aac6ad715d421ba3783f338.png

Does anybody know how to solve this, Help would be MUCH appreciated :) Thanks

(to view images, right click, copy picture adress, paste in browser)

NextDesign 13-04-2012 12:23 AM

Sigh... Another day, another minecraft character :P

It looks like you have something mapped to the transparency of your material.

Zebahan 13-04-2012 08:15 AM

Alright, I'll look it up. And I know, a bit generic but hey, you have to start simple right? :P

(Couldn't find any information on how to solve it, could you help out please?)

NextDesign 13-04-2012 04:07 PM

Ok, open up the attribute editor with your material selected. On the right hand side of the transparency slider, you'll either see an arrow (connected) or a checker board (not connected). If it shows the arrow, it means that something is controlling the transparency of your material. (It's usually done when you map a texture that has an alpha (transparency) channel associated with it)

To remove this connection (if it exists), right click on the word "Transparency" and click on break connections. Then render it again, and see if that fixes it.

If not, send me the file, and I'll take a look for you.

Zebahan 13-04-2012 05:36 PM

Hmm... Still doesn't work. Same thing only the transparency is black now... :(

ArmaniK 26-04-2012 11:40 PM

click on material attributes and where it says color and transparacy and stuff rightclick transparacy and hold it, then click break connection and itll work.

Gieneq 11-09-2013 09:47 AM

Hello,
I have the same problem (jeah next mc rig...). I use maya 2011 student version. When I apply texture (without alpha channel) thre occure some missing pixels. I tried default setting, some scenes, turing lights etc and it still doesn't work. OFC with viewport 2 everything looks good but problems come up after render.
Here are some screenshots:
http://gienek-land.cba.pl/text4.PNG
http://gienek-land.cba.pl/test1.PNG
http://gienek-land.cba.pl/test0.PNG


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