Importing path from illustrator
hi guys. I'm a maya newbie, and I've got a problem with an illustrator path imported in maya 2008. When I import the file, maya recognize it like a curve, but I want to convert this curve in a polygon to extrude some faces. I know I could place the image and start to model from a polygon, but is there the possibility to convert the curve in polygon without building it from zero?
thank you idoru |
You could use BevelPlus on the curve and set the output to polygons.
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thankyou nitro,
it's very simply, using bevel plus command!!!! thankyou again |
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