smoke filled glass ball WIP
Hey guys! Here it is im still working on it and its not done yet. I realize there are a few issues to work out. Like the smoke seems to move to fast, or stutters at parts in play back (only starting stuttering when i exported it to a video) Anyway let me know what you guys thing!
http://smg.photobucket.com/albums/v1...mokesphere.flv |
Here it is with a different set up. A cool side effect, which i wasnt expecting was the fireish color.
http://smg.photobucket.com/albums/v1...ent=video2.flv |
the second one is easier to see than the first one
what are you doing to make these effects? i'm going to assume fluids? |
Yeah I have the glass sphere, and inside it another sphere scaled down that emits the smoke. At first for the first one to get that bluish glow, i stuck a point light inside and cranked up the intensity and had raytrace shadows on. I tried deep shadow maps to speed up rendering but couldnt get anywhere near the same result.
In the last one there actually isnt a point light making it all redish. The smoke is emitting tempature which is what gives it that color. As there is no need for that light i dont need raytrace shadows so the render times are relatively quicker. Im working on a blue one, they are still not perfect but im getting there:) |
Heres the blue one, it might be a little harder to see than the red one. I also figured out what was causing the stuttering. When i saved it out to movie it would set a keyframe every 24 frames. I turned that off and no more stuttering
http://smg.photobucket.com/albums/v1...okesphere3.flv |
All times are GMT. The time now is 04:23 AM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018