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-   -   Gorilla (https://simplymaya.com/forum/showthread.php?t=37544)

Kurt 05-04-2012 05:41 PM

Gorilla
 
1 Attachment(s)
Had to step away from the low poly and do something high res. Im going to try and play with fiber mesh with this as well down the road.

Mayaniac 05-04-2012 11:28 PM

Cool, recently did an Ape-Man (mostly ape) bust myself. Was thinking about using the fibre mesh tools just to have a play.

Anyway, looking forward to seeing how this goes.

Kurt 06-04-2012 02:49 AM

1 Attachment(s)
Bit more work.

stevejp 06-04-2012 12:21 PM

looking awesome!

Kurt 06-04-2012 03:38 PM

1 Attachment(s)
Small update.. have the hands started and still need a lot of shaping, a bit to human looking right now. He has his teeth in=)

dave_baer 07-04-2012 05:34 PM

I like! :D

Mayaniac 07-04-2012 10:50 PM

Nice update. I think overall your sculpt is a bit lumpy. The mouth and nose especially. Looking at reference shots on Google, these areas (nose&mouth) are surprisingly smooth.

The ear seems to be too low in the head. Looking at images, perhaps placing it higher, and maybe slightly smaller? Though I imagine this varies. Also the connecting area between the bottom of the eyes and the top of the nose needs to be flatter.Give it less of a ridge.

Anyway, cool stuff so far.

Kurt 07-04-2012 11:53 PM

2 Attachment(s)
Will see what I can tweak soon they are like humans all of them have different features its really amazing. been playng with fiber mesh small amounts at a time so the computer wont blow up..

Kurt 08-04-2012 11:18 PM

1 Attachment(s)
more testing out... getting it a bit more

stwert 09-04-2012 12:13 AM

The problem I'm having with fur ATM (in C4D) is avoiding those little bare patches, without using a billion jillion hairs... do you have a plan for that?

ben hobden 09-04-2012 05:18 PM

I like the added realism to this sculpt ( compared to your usual style ). It's lookin good. The couple of processes/workflows I've seen so far for fibermesh have involved rendering the hair out seperately. Don't know if this is actually necessary though. The combo of alphas on the face for the finer details work quite nice too I think.The lips to me stand out as the area I'd like to see more detail, but Im not looking at any references so maybe that's me being aesthetic over realist.

Kurt 17-04-2012 03:52 PM

1 Attachment(s)
more work on him, still tweaking as i go

Kurt 19-04-2012 09:14 PM

1 Attachment(s)
bit more color layering and started a pose.

27-04-2012 11:23 PM

Good to see you're still making models! Keep up the good work Kurt.

CollinBishop 28-04-2012 12:54 AM

@ stwert - The bare patches occur because you have them set to grow roots on the polygon vertex as a default. You need to set them to polygon area and also induce fill hairs. That will remove the bare patches.


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