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-   -   nurbs curve or edge movement (https://simplymaya.com/forum/showthread.php?t=16595)

acute 05-05-2005 01:52 PM

nurbs curve or edge movement
 
hi
is there a way of duplicting a curve and moving it along to the left or right but the end points stay on the curves that it was ending on before? did that make sense? if it dosnt pls say and ill post a picture trying to explain what i mean!!
thanks :confused:

azimuth 05-05-2005 05:30 PM

You could try,

1) Select the first curve
2) duplicate and move to the desired location
3) Right click [vertex] on the new curve, select the end vertex and hold down 'V'
4) with V held down move the vertex of curve 2 towards the end of curve 1. It should snap the vertex to the exact location of the first vertex of curve 1.

Repeat steps 3,4 for the other end of curve 2

'x', 'v, 'c' (and maybe others) perform 'snap to' commands when moving on object/edge/vertex.

x snap to grid
v snap to vertex
c snap to curve

hope that helps

:edit:

The you can attach the curves or whatever if you need them to be seen as a single object etc

acute 05-05-2005 06:39 PM

no sorry thats not want i want to do the verticies at each should be seperate from the first curve and the two end verticies will be on two different curves.

mhcannon 05-05-2005 08:57 PM

Dup it then switch to edit points mode. select all the edit points except the first and last and move them.

acute 05-05-2005 10:13 PM

but then those end points would stay in the same place? i want the two end points to stay on the curves when they are moved not stay in the same place as the previous curve

azimuth 06-05-2005 09:35 AM

So, you have a curve with two end points, and you then want to expand the curve (doubling the amont of total vertices), but still have it as one complete curve? Like having half a circle then trying to stretch it bigger to make a full circle?

If I'm on the right track, mhcannon's suggestion or my own would still work, duplicate the curve and mess with its position, then attach it to the original curve, maya then sees the object as one single curve.

Under the [edit curve] menu there are a few tools that could help
Attach curves
Detach curves
Open/close curves
Align curvess
Rebuild curve

Have a quick look at the maya help to see what each of these tools does and if they could help you.

acute 06-05-2005 01:43 PM

na no ones really getting what i mean, im at work at the mo but ill draw a picture later to show what i mean. yes i know about the edit curves menu and the commends found there lol.


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