Normal mapping/baking/texturing kind of
I am currently working on a few game projects, and I have been trying to figure out how ot normal map and do a baking in maya.
Here is something kind of what I am looking fore... http://www.godofshadows.com/3dmodels/djinn_turn.jpg trying to get a bump look without myself painting the texture in photoshop. From what I've read so far, I understand that I need to make a high poly model and bake it to make a normal map...I think thats right, not sure. One of the projects is a nwn 2 mod, that I have just been painting the textures and doing a bump map with it. But for the other project is me and a few friends making a small game with a few quest here or there with the detail of oblivion... Also just wondering if anyone can tell me how exactly oblivion does their textures? http://www.godofshadows.com/3dmodels/djinn_turn.jpg Thats some of my work... |
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